If you rush into a crowd of five spiders with a piece of looseleaf paper as your weapon, you will die. Their range, and generally high damage makes them really good for the spiders.Ģ.) The Bouncer guns also work great here because of their firerate.ģ.) Don't get cocky. Robot - Having played the game for almost three years, I'd like to think I know something about the Crystal Caves.ġ.) Any bolt weapon is awesome in Caves. This should be a breeze for you speedrunners out there. Plant B-Skin - Reach the Nuclear Throne in under 10 minutes. Plant - If you manage to get through the Sewers alright, you'll be transported to 3-1, the Scrapyard. Look for a manhole, then shoot at it with some sort of explosive weapon So even if you die on, say 5-1, you would still unlock Robot.Įyes B-Skin - Reach the Pizza Sewers. As a side note, you don't have to beat the level to unlock the character. All of them are put in the order they are unlocked. You're probably gonna need to practice some before unlocking them (not with Eyes though, I hope). But rushing forward to claim the rewards isn't the wisest tactic in a world that's home to assassins posing as corpses, to say nothing of flying diamonds who spit lasers from outside the field of view.Eyes, Plant, Robot, and Steroids vary in unlock toughness. It obviously encourages aggression, as does the fact that Rads (XP points) must be gathered before they blink out of existence-rinsing that corridor in one fell swoop might cost you an upgrade, if you can't mop up all the Rads in time. This transforms a bullet-hell endeavour into a question of banking shots and pinball table multikills-a lucky thwack with a wrench might clear out an entire corridor, saving you precious ammo. One dramatically increases the force with which enemy bodies are thrown by a fatal blow. Between chapters you can pick mutations for your character, which range from the prosaic-increased maximum health, or faster movement-to esoteric mutations that suit more advanced tactics, such as being able to tunnel into walls for shelter. Your overall goal is to overcome 15 procedurally generated levels, broken into seven themed areas (plus a small clutch of secret levels, amongst other surprises).
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